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Graphics Engineer, Platform Architecture

Apple
Cupertino, CA Full Time
POSTED ON 1/28/2026 CLOSED ON 2/26/2026

What are the responsibilities and job description for the Graphics Engineer, Platform Architecture position at Apple?

Summary

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!

Description

The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future of Apple Silicon GPUs and to enable new customer experiences.

Responsibilities

  • Assist in hardware performance analysis of new compute models and machine learning algorithm research
  • Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies
  • Collaborate with the metal framework and driver teams to enable next generation Metal API features
  • Drive development of new machine learning techniques via prototyping to improve user experiences across a wide range of products and applications

Minimum Qualifications

  • BS degree
  • Experience in design or architecture of real time graphics hardware systems
  • Experience with software architecture and development

Preferred Qualifications

  • MS or PhD degree in CS, CE, EE or equivalent
  • 3 years of relevant industry experience
  • Ability to work with cross-functional teams to understand product requirements
  • Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
  • Experience in performance analysis and optimization of graphics algorithms
  • Experience building prototypes and models to prove key details of architectural changes
  • Experience writing architectural specifications and requirements

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,400 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Apple accepts applications to this posting on an ongoing basis.

Salary : $147,400 - $272,100

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