What are the responsibilities and job description for the Unreal Engine VR Technical Designer (Blueprints) position at Embraer?
Role Overview
We are seeking an Unreal Engine VR Technical Designer to accelerate the delivery of real-time VR experiences by building scalable, reusable systems in Unreal Engine. This role will own Blueprint-based interaction frameworks, project structure, and production-ready VR implementation so our team can deliver high-quality VR experiences in short project timelines.
Our visualization team has deep 3D expertise (3ds Max V-Ray). We are expanding our Unreal capability and need a hands-on Unreal specialist who can convert design goals into stable, repeatable VR experiences, while improving team workflows and reducing production time.
This role focuses on PCVR experiences using Quest headsets connected to high-performance laptops.
Key Responsibilities
Implement core VR interaction patterns (locomotion, UI interaction, object interaction, selection).
Ensure experiences are stable, comfortable, and ready for customer-facing demonstrations.
Develop frameworks for repeatable VR features so future projects are significantly faster to deliver.
Build data-driven systems (DataTables, structs, enums) to reduce hardcoded logic.
Set and maintain performance budgets appropriate for PCVR resolution and framerate.
Ensure builds are stable, consistent, and easy to deploy on Windows VR demonstration hardware.
Collaborate with 3D artists to integrate assets efficiently for VR.
Establish and maintain project templates, folder structures, and lightweight documentation to reduce rework.
Required Qualifications
Embraer is an Equal Opportunity Employer.
We are seeking an Unreal Engine VR Technical Designer to accelerate the delivery of real-time VR experiences by building scalable, reusable systems in Unreal Engine. This role will own Blueprint-based interaction frameworks, project structure, and production-ready VR implementation so our team can deliver high-quality VR experiences in short project timelines.
Our visualization team has deep 3D expertise (3ds Max V-Ray). We are expanding our Unreal capability and need a hands-on Unreal specialist who can convert design goals into stable, repeatable VR experiences, while improving team workflows and reducing production time.
This role focuses on PCVR experiences using Quest headsets connected to high-performance laptops.
Key Responsibilities
- VR Experience Development (Primary)
Implement core VR interaction patterns (locomotion, UI interaction, object interaction, selection).
Ensure experiences are stable, comfortable, and ready for customer-facing demonstrations.
- Blueprint Systems Architecture
Develop frameworks for repeatable VR features so future projects are significantly faster to deliver.
Build data-driven systems (DataTables, structs, enums) to reduce hardcoded logic.
- Performance & Production Readiness
Set and maintain performance budgets appropriate for PCVR resolution and framerate.
Ensure builds are stable, consistent, and easy to deploy on Windows VR demonstration hardware.
- Team Enablement & Workflow Improvement
Collaborate with 3D artists to integrate assets efficiently for VR.
Establish and maintain project templates, folder structures, and lightweight documentation to reduce rework.
Required Qualifications
- 3 years of professional Unreal Engine experience with at least one VR project delivered.
- Strong Blueprint skills with proven ability to architect systems (not just assemble levels).
- Hands-on experience implementing VR interaction mechanics.
- Ability to profile and optimize VR performance for PCVR.
- Experience working with VR headsets such as Oculus/Quest via PC.
- Strong communication skills and ability to work in collaborative visualization environments.
- Experience with UMG UI for VR environments.
- Familiarity with Level Streaming or World Partition workflows.
- Experience supporting visualization teams (architecture, transportation, product).
- Light C exposure (optional, not required).
- Strong ownership and accountability; can take features from concept to stable delivery.
- Organized, methodical, and system minded.
- Excellent attention to detail and user experience.
- Comfortable mentoring others and improving team processes.
- 60–90 days: Establish foundational VR interaction systems and project templates.
- 3–6 months: Reduce VR delivery timeline by implementing reusable systems and standards.
- 6–12 months: Deliver multiple VR experiences in shorter cycles with stable performance and consistent architecture.
- Satisfies work schedule requirements.
Embraer is an Equal Opportunity Employer.