What are the responsibilities and job description for the Environment Artist position at Midnight Society?
Midnight Society is a AAA game development studio building the world's first Vertical Extraction Shooter, DEADROP.
Our approach to making games is focused on empowering a small team of incredible game developers to do their best work. We want to remove the red tape common in large studios, where individuals often focus solely on specific aspects of a game. We want our teammates to stretch themselves and be ambitious in going outside their comfort zone. All while bringing our "Day Zero" community of players along for the journey in an open development environment.
We support fully remote development and offer highly competitive salary and benefits packages for team members and their families.
In this role you will
- Collaborate with the Creative Director and a team of artists to achieve the vision for the game.
- Create content in the form of 3D modeling, UV layout, Texture creation, Material setup.
- Take design blockouts to finished art in the form of world building and set dressing to create visually pleasing environments.
- Collaborate with a cross-discipline team of 3D artists, UI artists, animators, and others to oversee the visual aspects of the game.
The ideal candidate will possess